Untitled Document Silent Hill 2 >> Synopsis | Characters | Monsters | Trailers | Screenshots | FMVS | Locations | Soundtrack | Endings
   

SilentHillOrigins.com >> Silent Hill 2 >> Silent Hill 2 Monsters


Silent Hill 2 consists of many monsters, however unlike http://silenthillorigins.com/silent-hill-1.php, Silent Hill 2's monsters are all symbolic towards James's feelings. The monsters in Silent Hill 2 have been created by James' sub-conscious.

Lying Figure - Strange monsters found throughout Silent Hill. The Lying Figure is the first monster James encounters, and is said that its appearance looking somewhat like a straightjacket symbolizes all the people who where trapped in Silent Hill. They attack by spewing poisonous mist and when hit, they fall on their bellies and scuttle for shelter. They are manifestations of James' emotional suffering, trapped and trying desperately to escape.

Mannequins - These monsters are literally mannequins which have been brought to life. They have only legs to walk on, and legs which severed feet. The top pair are used primarily used to attacking. The flailing legs when they attack are used to represent Mary when she was being suffocated by James. The Mannequin does not walk around and try to attack James, it stays still in the dark until either light is shed on it or you get too close. Mannequin's are in a famous scene to Silent Hill 2 fans, where the Red Pyramid Head is seen raping two of them in one of the rooms at Blue Creek Apartments. This scene symbolises how James saw women as an object and showed his sexual frustration.

Creepers - Simply a large cockroach which attacks by biting and running away quickly. Can get irritating but not dangerous at all. The simple answer to dealing with a Creeper is to tread on it.

Nurses - The Nurses, found predictably in the hospital, have very large, swollen faces. The Nurses are fast and wield weapons like the Iron Pile (Even a Revolver in Silent Hill 3). Their suggestive, short skirt outfits are another example of James' sexual repression.

Flesh Lips - Strange hanging monsters which are caged. These symbolise the bed Mary was stricken too for years.

Mandarins - Giant monsters which hang from gratings underfoot. Very similar to closers found in Silent Hill 3, they use their giant long arms to hang down from the grated floor in alternate Silent Hill. They symbolise James' anguish and do not come above ground.

Abstract Daddy - The Abstract Daddy looks much like a person lying on a bed in a suggestive position. This suggests rape. It stands on its hind legs and uses a mouth underneath to attack. Thomas Orosco sexually assaulted Angela a great deal, causing this monster to be created out of her own guilt, brought on by her mother, making her believe it was all Angela’s fault her father sexually abused her.

>> Silent Hill 2 Bosses

Pyramid Head - The Pyramid Head is called "That pyramid thing" by James in the game. "He" is an executioner of Silent Hill. Created by James' desire to be punished for what he did to Mary. Pyramid Head wears a huge metal, blood stained helmet which was designed by Konami to look as though it was painful to wear. He fights James with a massive sword named The Great Knife, which is attainable in the Labyrinth, after which he uses a spear too attack James with. Was once seen walking around the stret, Blue creekapartments and the Lake View Hotel, but Konami removed him from those locations as they wanted to make him seem more mysterious.

Abstract Daddy - Found just about to attack Anglea, her "father" is in the form of an Abstract Daddy, or so she says.

Maria / Mary - The final boss of Silent Hill 2. First seen looking like Mary, depending on the ending you recieve. The Mary/Maria monster is encaged like the Flesh Lips, but upside down. She attacks using the tentacles which come out ofher mouth but also uses a swarm of black butterflies which only temperarily immoblise James and do not cause any damage.


Untitled Document Silent Hill 2 >> Synopsis | Characters | Monsters | Trailers | Screenshots | FMVS | Locations | Soundtrack | Endings

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